'Breaking Traditional Barriers: Dungeons & Dragons puts diverse voices at the forefront'
Dungeons & Dragons breaks tradition with 'Journeys Through the Radiant Citadel', an anthology exclusively penned by Black and brown authors, introducing a mysterious floating city.
![<p>Still from Dungeons & Dragons (Source: The New York Times)</p> <p>Still from Dungeons & Dragons (Source: The New York Times)</p>](https://imagesv2.desimartini.com/images/202307/dnd-1689666890.jpeg?width=800&quality=50&format=webp)
Still from Dungeons & Dragons (Source: The New York Times)
'Dungeons & Dragons' Breaks New Ground with 'Journeys Through the Radiant Citadel'
March 2022 was a groundbreaking month for 'Dungeons & Dragons' enthusiasts as Polygon reported the announcement of 'Journeys Through the Radiant Citadel', an anthology of 13 adventures written exclusively by Black and brown authors. This diverse range of writers added a unique floating city to the world-renowned role-playing game.
Diversity in D&D: 'Journeys Through the Radiant Citadel'
Design co-lead Ajit George, who played an integral part in creating the critically acclaimed sourcebook 'Van Richten’s Guide to Ravenloft', crafted this project inspired by his experience working for D&D publisher Wizards of the Coast in 2020. "I couldn’t shake the idea of a whole book written by Black and brown writers inspired by their own cultures, myths, and stories," George said, proving that the diversity of D&D's creative team was a force to be reckoned with.
The Radiant Citadel: A Beacon of Hope in D&D Universe
In contrast to the crime-ridden cities of Baldur’s Gate and Waterdeep, 'Journeys Through the Radiant Citadel' introduced a city where peace, not chaos, prevailed. Carved from a massive fossil of mysterious origins, this city was designed to inspire hope. "The Radiant Citadel is not a place of backstabbing, and lurking monsters, and crime just around the corner," George explained. Instead, it's a place for characters to regroup, rebuild, and launch incredible stories and adventures.
While the anthology does provide ample lore for traditional urban adventures within the Citadel, its narrative momentum takes players to unexplored corners of the D&D universe. The co-lead F. Wesley Schneider, senior game designer at Wizards, reassured fans, saying the guidance aims to make these locations feel like vibrant parts of the existing worlds.
In the end, 'Journeys Through the Radiant Citadel' aimed to create a sense of belonging among players. "What’s going to be most exciting is that players are just going to be able to sink their teeth into these new lands," George said, giving players a chance to explore and integrate their character's heritage into the D&D universe.
With this anthology, 'Dungeons & Dragons' ventured into uncharted territories, defying traditional norms and embracing diversity - a move that may change the face of role-playing games forever.
(Several parts of the text in this article, including the title, were generated with the help of an AI tool.)